Particle burst
Click anywhere to fire a one-shot explosion via the particle emitter's explode mode.
Notes
emitting: falsestops the emitter from spawning particles continuously, freeing you to fire bursts on demand.emitParticleAt(x, y, count)spawnscountparticles immediately at the given world position.blendMode: 'ADD'gives the bright “glow” look — switch to'NORMAL'if you want crisper, less hot-looking particles.- The emitter itself lives at
(0, 0)— particle positions are absolute since we override withemitParticleAt. For a follow-the-player trail, position the emitter and use the default emit-from-center behavior. - See the Particles guide for emitter zones, common recipes (smoke / explosion / trail), and performance.