~1 min read

Guides

Task-oriented recipes for the systems you'll actually use — physics, tilemaps, animation, audio, particles, shaders, and plugins.

Guides are how-to documents. Each one walks through a single task end to end, with working code. If you want the why, see Core Concepts; if you want the what, see the API Reference.

Index

  • Physics
    • Arcade physics — fast AABB collisions for platformers, shmups, and most arcade-style games.
    • Matter physics — full rigid-body simulation with joints and stacking.
  • Tilemaps — loading Tiled maps, layers, and collision.
  • Animation — frame animations and the animation manager.
  • Tweens — interpolating any numeric property over time.
  • Audio — Web Audio integration, music, and spatial sound.
  • Particles — the particle emitter and common effects.
  • Shaders — custom WebGL pipelines.
  • Plugins — packaging and consuming Phaser 4 plugins.