Guides
Task-oriented recipes for the systems you'll actually use — physics, tilemaps, animation, audio, particles, shaders, and plugins.
Guides are how-to documents. Each one walks through a single task end to end, with working code. If you want the why, see Core Concepts; if you want the what, see the API Reference.
Index
- Physics
- Arcade physics — fast AABB collisions for platformers, shmups, and most arcade-style games.
- Matter physics — full rigid-body simulation with joints and stacking.
- Tilemaps — loading Tiled maps, layers, and collision.
- Animation — frame animations and the animation manager.
- Tweens — interpolating any numeric property over time.
- Audio — Web Audio integration, music, and spatial sound.
- Particles — the particle emitter and common effects.
- Shaders — custom WebGL pipelines.
- Plugins — packaging and consuming Phaser 4 plugins.